AddEffect = MOSParticle
	InstanceName = Bomb 3
	Mass = 3
	RestThreshold = -1
	LifeTime = 300
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Mega Mech.rte/MMG/MMG/SmallBlast01.bmp
	FrameCount = 9
	SpriteOffset = Vector
		X = 0
		Y = 0
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0
	ScreenEffect = ContentFile
		FilePath = Mega Mech.rte/MMG/MMG/BlueSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 150000
	EffectStartStrength = 0.3
	EffectStopStrength = 0.75





AddEffect = AEmitter
	InstanceName = Bomb 2
	LifeTime = 600
	Mass = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Mega Mech.rte/MMG/MMG/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 0
		Depth = 5
	ScreenEffect = ContentFile
		FilePath = Mega Mech.rte/MMG/MMG/BlueSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 55
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Smokey
		ParticlesPerMinute = 2500
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 3
		MinVelocity = 0
		PushesEmitter = 0
//	EmissionSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/Jet.wav
//		LoopSetting = -1 // Means loop infinitely until stopped
//	BurstSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetStart.wav
//	EndSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 2
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
	FlashOnlyOnBurst = 0





AddEffect = MOSRotating
	InstanceName = Bomb 1
	AddToGroup = Zylo Parts
	Mass = 1
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Mega Mech.rte/MMG/MMG/Casing.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Casing
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Casing
		Resolution = 7
		Depth = 4
	DeepCheck = 0
//	GibImpulseLimit = 1000
//	GibWoundLimit = 5
//	AddGib = Gib
//		GibParticle = MOSRotating/MOSParticle/MOPixel/AEmitter
//			CopyOf = 
//		Offset = Vector
//			X = 27
	AddEmitter = AEmitter
		CopyOf = Bomb 2
		ParticlesPerMinute = 3000
		ParentOffset = Vector
			X = 0
			Y = 0